![]() ![]() Lastly, the trailer provides a look at the vehicles that will be available in Biomutant. We also get a look at the vendors who sell these items and where they can be found throughout the world. The trailer showcases Biomutant's vast array of weaponry like using an old oversized toothbrush for combat. These locations are seemingly home to hostile creatures like Flightfluff Jetspurt, a giant ravenous rabbit, confirming that many hybrids can be found in Biomutant. The trailer also grants a glance at the varied landscapes and fauna to find in Biomutant such as the verdant forests and arid black deserts. In the next few shots, we're given a glimpse at the diverse fighting styles to be found in Biomutant including kung fu, grappling hook-fu, and gun-fu. ![]() As the trailer continues, we get an idea of how the world has changed, like the large red turtle-like creature with buildings on its shell. For example, where we see the fighter's silhouette as they train in the moonlight. Some praise must be given to the Biomutant’s publisher THQ Nordic, who has seemingly left Experiment 101 to its devices and given the studio the time it needs to execute its vision.From the trailer, we can see the game's signature mash-up of kung fu-centric cinematics with animals. It’s a mindset that seems to flourish in the AA space, with companies such as Focus Home Interactive and Dontnod establishing themselves as a result of this ethos. ![]() This brings me to what I really love about Experiment 101 and Biomutant – the dedication to see its vision through, even with the challenges of having a small team. I don’t know about you but even if I coded a bot to watch thousands of hours of nature documentaries, old school Saturday morning cartoons and turn of the century Flash animations, it couldn’t have come up with a premise this unique. Let’s not forget that your appearance mutates with every upgrade choice made and that the story is narrated in a way that makes you feel like you’re watching a National Geographic documentary. Playing as a kung-fu-trained, gun-wielding, sword-swinging marsupial who’s attempting to save a world full of gibberish-speaking creatures by fighting other crazy mutated creatures just sounds like a bloody good time. There’s no doubt that I’m a sucker for a good premise, and on paper Biomutant’s premise is utterly wild. As someone who doesn’t have tons of time to play games for leisure, Biomutant has been my nightcap, allowing me to switch off and just take it all in at a slower pace than what I would do if I was reviewing a game. It gets my imagination going as I wonder what the world was like before the end came. Often I’ll simply gallivant around admiring the lush vistas and the ruins of lost cities strewn across the world. So far my time with Biomutant has totalled about 15 hours, and given that I dig post-apocalyptic settings, exploring the colourful world that Experiment 101 has crafted has been an enjoyable experience. I had no idea what to expect from the game after watching the reveal trailer, but after going hands-on with the finished product almost four years later, I believe that Biomutant serves as a reminder that sometimes creativity is a game’s best asset, and while letting the developers ‘go for their life’ might not result in a bestseller, it shows that some studios are still willing to take risks. Chatting with Experiment 101 studio head and Biomutant’s creative director Stefan Ljungqvist, it’s obvious that Biomutant is a labour of love for the studio, and although he doesn’t use these words, his tone evokes a sense of pride in what the team has achieved. However, the truth is that Experiment 101’s small team of around 20 developers have been hard at work finishing and polishing the game as best they can. But while iteration is a natural evolution of a game series, fresh new ideas and concepts are just as important, if not more, when it comes to pushing the medium forward.įor the past three weeks I’ve been playing Biomutant from Experiment 101, a game that was first announced back in 2017 and has been in ‘development hell’ ever since it failed to hit its initial release window of late 2018. Plus, the number of games that go on to become established franchises has declined in recent years, which is why companies persist with established brands. To several publishers, new IPs are considered too expensive and risky, considering the resources required to build a game from the ground up. The modern day video game industry is powered by sequels, remasters and remakes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |